AI Insights · Timothy · July 2021
Top Educational Games on Android in South America, Q2 2021
Discover the performance trends of the top 5 educational games on Android in South America for Q2 2021, covering weekly downloads, revenue, and active users.
In the second quarter of 2021, the top five educational games on Android in South America showed varied performance in terms of weekly downloads, revenue, and active users. Here's a detailed look at the performance trends for each app.
Lingokids - Play and Learn experienced fluctuations in its weekly downloads, starting at around 83K at the end of March and decreasing to approximately 40K by the end of June. Despite this decline, the app's weekly revenue remained relatively stable, peaking at about $11.7K in the last week of June. The weekly active users dropped from around 173K to 133K over the quarter.
PlayKids+ Cartoons and Games saw a substantial increase in weekly downloads, reaching a high of about 127K in early June, before tapering off to around 82K by the end of the month. The weekly revenue for this app was relatively stable, with minor fluctuations, and peaked at around $6.9K in late May. Weekly active users showed an upward trend, peaking at approximately 665K in early June.
Buddy.ai: Fun Learning Games showed steady growth in weekly downloads, starting from around 12.8K in late March and peaking at about 31K by the end of June. The weekly revenue followed a similar trend, increasing gradually and reaching approximately $3.4K in the final week of June. The weekly active users also saw a significant rise, climbing from around 25.9K to 47.8K over the quarter.
Papumba: Games for Kids 2-7 had fluctuating weekly downloads, with notable peaks such as around 8K in early June. The weekly revenue remained relatively low but stable, peaking at about $1.6K in the last week of June. The weekly active users showed variability, with a peak of around 11.3K in mid-April and ending the quarter at approximately 6K.
Noggin by Nick Jr. experienced a steady increase in weekly downloads, starting from around 6.6K at the end of March and reaching approximately 9.1K by the end of June. The weekly revenue remained consistent throughout the quarter, peaking at around $975 in the last week of June. The weekly active users also remained stable, hovering around the 53K mark.
These insights into the performance of educational games on Android in South America for Q2 2021 come from Sensor Tower. For more detailed insights and data, visit Sensor Tower.